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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... september/
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Wed Sep 07, 2016 5:18 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
You're making HQs into SL kits... no me gusta.
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Wed Sep 07, 2016 8:01 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
ShawnMcCall wrote: You're making HQs into SL kits... no me gusta. Why is it a problem? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Sep 07, 2016 9:37 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
anilv wrote: ShawnMcCall wrote: You're making HQs into SL kits... no me gusta. Why is it a problem? Not really a problem, I am just still of the opinion that HQ kits shouldn't be changed they already apply a huge benefit to teams (you get to own galaxies). So really I am just salty that we're changing something that is already working perfectly because someone whined that they didn't feel like they were getting their money's worth. |
Wed Sep 07, 2016 9:48 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
ShawnMcCall wrote: anilv wrote: ShawnMcCall wrote: You're making HQs into SL kits... no me gusta. Why is it a problem? Not really a problem, I am just still of the opinion that HQ kits shouldn't be changed they already apply a huge benefit to teams (you get to own galaxies). So really I am just salty that we're changing something that is already working perfectly because someone whined that they didn't feel like they were getting their money's worth. Welp. It shouldn't make a huge difference except for those who don't already put SL kits in their galaxies. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Sep 07, 2016 9:58 pm |
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Team:
Rank: Director Main: Danger Level: 7164 Joined: Fri Sep 12, 2008 1:11 pm Posts: 1049 Location: TN |
100bil for a temp ada SL (that lasts 1 second of trans resist?), or ~10bil for an Ada SL that can be reused and the debuff is 24 seconds. Decisions decisions...
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Wed Sep 07, 2016 10:07 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
donger confirmed saltiest dev
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Sep 07, 2016 10:13 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Danger wrote: 100bil for a temp ada SL (that lasts 1 second of trans resist?), or ~10bil for an Ada SL that can be reused and the debuff is 24 seconds. Decisions decisions... Well you also get to own galaxies, and that's always nice, in fact some would argue that it's the single most valuable buff given by any individual kit, and that we'd have to be insane to make it any stronger... In fact, let's pre-preemptively nerf this buff before HQs are overpowered, I propose as a counter nerf that we make people hit 1b population in every galaxy to own it like old times... |
Thu Sep 08, 2016 2:03 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
ShawnMcCall wrote: Danger wrote: 100bil for a temp ada SL (that lasts 1 second of trans resist?), or ~10bil for an Ada SL that can be reused and the debuff is 24 seconds. Decisions decisions... Well you also get to own galaxies, and that's always nice, in fact some would argue that it's the single most valuable buff given by any individual kit, and that we'd have to be insane to make it any stronger... In fact, let's pre-preemptively nerf this buff before HQs are overpowered, I propose as a counter nerf that we make people hit 1b population in every galaxy to own it like old times... Actually, we do have some ideas in the works to make teams work a bit harder to project ownership. We'll make a post about it when things are a bit more settled. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Sep 08, 2016 5:21 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Harder ownership claiming would make item teleporter users sad. How about different levels of ownership?
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Thu Sep 08, 2016 5:42 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Antilzah wrote: Harder ownership claiming would make item teleporter users sad. How about different levels of ownership? I'm more referring to something that would slow down the space expansion from basically 10 minutes after reset to 1 hr - 1 day, depending on how proactive the players are. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Sep 08, 2016 6:21 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
anilv wrote: Antilzah wrote: Harder ownership claiming would make item teleporter users sad. How about different levels of ownership? I'm more referring to something that would slow down the space expansion from basically 10 minutes after reset to 1 hr - 1 day, depending on how proactive the players are. You tryna make me pull all nighters on uni resets? _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Thu Sep 08, 2016 7:28 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
No, just want to cut down on the ability of teams to create massive buffers of filler gals around their real territory. I don't want to get into the specifics now though. Anyone who has a legitimate reason to claim a galaxy should have no problem doing that in the system we are working out.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Sep 08, 2016 8:11 am |
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Contributor
Team:
Rank: Councilor Main: Hober Mallow Level: 4933 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Yeah we spent a long time discussing the pro's and con's of specific changes, and went over multiple iterations, still not done I think it should be very interesting.
_________________ http://www.starsonata.com/suggestions |
Thu Sep 08, 2016 11:21 am |
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Team:
Rank: Officer Main: iwnh015 Level: 1506 Joined: Tue Jun 07, 2016 9:07 pm Posts: 176 |
tbh I think it'd be great if people had nearly the same chance to claim space for a while after reset as those on as reset happens, I know people in some timezones with fulltime jobs who were never able to be on for reset.
Is there any chance this could be made a possibility? |
Thu Sep 08, 2016 5:41 pm |
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