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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 7-22-2017/
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Sat Jul 22, 2017 6:20 am |
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Main: Meener
Level: 2797 Joined: Wed Jun 28, 2017 12:01 am Posts: 9 |
You failed to mention the Changes to Mythic Defenders, No longer Etheral and no more chain healing.
might want to add that to the notes. |
Sat Jul 22, 2017 8:43 am |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Meenie wrote: You failed to mention the Changes to Mythic Defenders, No longer Etheral and no more chain healing. might want to add that to the notes. Add that to my list of reasons to not play this game ever again. |
Sat Jul 22, 2017 10:19 pm |
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Main: Meener
Level: 2797 Joined: Wed Jun 28, 2017 12:01 am Posts: 9 |
You might want to also add the nerf to prospecting, Nodes are tiny now, 2 Eridium? 4 Umbra, 4 Warp ? yea that's what you get now.
say hello to Eridium at 5b per. |
Mon Jul 24, 2017 9:37 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I don't believe there was an intentional nerf to prospecting.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Jul 24, 2017 10:28 pm |
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Team:
Rank: Soldier Main: urzaserra2 Level: 5010 Joined: Wed Apr 06, 2005 1:34 am Posts: 673 |
Regarding the prospecting, its that it takes time for a node to both appear and to grow, there just hasnt been enough time this uni so far for nodes to appear/grow.
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Tue Jul 25, 2017 1:03 am |
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Main: Meener
Level: 2797 Joined: Wed Jun 28, 2017 12:01 am Posts: 9 |
It doesnt work like that,
Nodes spawn dependent on activity in the area, they spawn at their full and final volume. there has been a lot of activity in certain areas last few days, but the nodes are all empty, 1-4 units only. |
Tue Jul 25, 2017 3:40 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
From what I saw:
Nodes (that aren't set in stone like the ones in Infernal Tempest) spawn randomly. When a node spawns, it starts at 0 commods (aka, nothing), and starts growing from Smidgen to Loads, which represent how full it is. It grows at a set rate until either it becomes full, or someone extracts enough to deplete the total it was intending to get to. Then it disappears, and reappears somewhere else. Cycle repeats. There is no activity factor making them larger when more people are around and historically the nodes that are full are where there is *no one* to extract them. |
Tue Jul 25, 2017 4:24 am |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Meenie wrote: You might want to also add the nerf to prospecting, Nodes are tiny now, 2 Eridium? 4 Umbra, 4 Warp ? yea that's what you get now. say hello to Eridium at 5b per. It has literally been that way for at least the previous five universes that I have avidly prospected... |
Wed Jul 26, 2017 3:46 am |
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